I felt it made everything easier to focus on, the ship easier to control and the tiny text much easier to read. Everspace is a great game to jump into for a few minutes at a time – and that is a significant reason to choose the Switch version over any other.įor the most part, I played in handheld mode. It takes repeated investment into your ship to build a decent foundation, and then exploring the equipment and weapon crafting/upgrading system to keep that foundation competitive with the ever-strengthening enemy.įortunately, zooming through space and dog fighting against beautiful backdrops filled with planets, asteroids, wrecked freighters and distant stars is never dull. Patience is really key you have to learn that you’re not going to get anywhere fast. You inevitably explode, then find yourself starting the next run from sector one – and the sheer thought of all the work it’ll take to get close to where you were is tiring. What is frustrating though, is making it five or six sectors in and suddenly being overrun by a massive freighter you have zero hopes of defeating. Many a run has ended for me due to nanobot shortage – but it’s rarely felt frustrating to see my ship explode it’s the way of things in Everspace, and there are always some positives to bring into your next run. You expend fuel every time you warp to a new zone, and nanobots will let you repair your ship’s hull. You can mine ore and crystal, harvest plasma and shoot open containers to find more tech and weapons for your ship, but the most valuable supplies by far are fuel and nanobots. In each overriding sector, you have to make your way from zone to zone, each one filled with different hazards and a randomised selection of supplies. I found the Switch controls easy to handle after a few runs I was strafe-boosting, evading and tracking targets smoothly, but that’s not enough to keep you safe. Even on easy difficulty – where you earn fewer credits as a handicap – making progress is tough. To progress, though, you’ve got to fight. HIVE will comment on new enemies and races you run into, and the in-menu codex stores all the detail you could ever want to know about the surprisingly rich surrounding universe. When you arrive in a new sector, you find out a little bit more about the original Adam Roslin, and are drip-fed more info about what happened during and after the war. The self-awareness of the clones as they die and begin again, along with the lore-heavy world-building and story, add a lot to the repetitive roguelike experience. Every run sees a new clone launch out into space, aiming to achieve the singular goal of remembering their own past (or, the past of original Adam), finding out what they did after the war, and where, exactly, a mysterious set of coordinates are leading them. Sectors of space are now patrolled by outlaws, a neutral mining company, the deadly Okkar faction and numerous alien NPCs. The story, complete with decent voice acting and artwork, takes place after a brutal war which has apparently done nobody any good. But, eventually, you build a better battle plan, one that lets you warp deeper into the far-future demilitarised zone – and the non-linear narrative framing the whole experience. Perks require varying levels of investment to upgrade fully, so it can take a while until you start seeing drastic improvements on your ship. Like Rogue Legacy, the credits disappear as soon as you start a new run, so there’s no excuse to hold back. Between runs, you can invest any credits that you’ve found into different perks. Early runs can last as little as a couple of minutes as you get to grips with the ship-to-ship combat, but you’re constantly improving as you go. Taking the helm of an upgradeable spaceship – and accompanied by helpful and sarcastic on-board AI named HIVE – Everspace is a sci-fi, run-based blast through space, and one that relies on the player dying over and over again.Īnd it’s made clear from the start that you’re going to die. Punishing roguelikes are all over the shop these days, but when one is as fun and satisfying as Everspace, there’s always room for more.
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